This is a project from my first identity systems course in which I designed and produced an advent calendar based off of any topic of interest to push the boundaries of what a calendar can be. My calendar allows users to unveil 12 big historical moments in retro video gaming. Each month shares information day by day that revolves around the monthly topic. Upon reaching the final day, the user will have uncovered all the significant details associated with that historical event. Included behind each tab is a sticker of something that is also associated with the monthly topic.